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drakkhul
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PostPosted: 27 Sep 2008 22:20 Reply with quoteBack to top

Ever wonder which cards to slot into a weapon? Do you ask, "Why does this combination do more than that one, even though it seems like it would do less damage?"

Hopefully this short guide will answer those questions, and give you a better understanding of how card slotting works.

The Basics
There are three types of damage modifier cards:

Race damage cards: Cards that increase damage depending on the race of the targeted monster (ex. Hydra, Goblin, etc.)
Element damage cards: Cards that increase damage depending on the element of the targeted monster (ex. Vadon, Kaho, etc.)
Size damage cards: Cards that increase damage depending on the size of the targeted monster (ex. Minorous, Desert Wolf, etc.)

Slotting cards of the same type will add. For example, four Hydra cards in a Composite Bow [4] will formulate like this:

1.00 +.20 +.20 +.20 +.20 = 1.80, assuming the target is demi-human.

However, slotting different types of cards will multiply. For example, the target is a Hill Wind, a Double Windy Double Clamorous Composite Bow [4] will formulate like this:

(1.00 +.20 +.20)x(1.00 +.20 +.20) = 1.96, assuming the target is a Hill Wind.


My "Specialty" Weapon
Nowadays, people like to invest in a weapon that is used for killing a certain monster. A common weapon people use would be the "PvP Weapon", for attacking other players.

What cards I recommend to maximize damage:

Player versus player cards:
Three Hydra Cards, One Skel Worker Card. Why? (1.00 +.20 +.20 +.20)x(1.00 +.15) = 1.84 + 5 attack damage *Recommended
Two Hydras, Two Skel Workers = 1.82 +10 damage *Less damage
Four Hydras = 1.80 *Less damage

Player versus "specific monster here" cards:
Two Race type cards, One Element type and One Size type card. Why? (1.00 +.20 +.20)x(1.00 +.20)x(1.00 +.15) = 1.932 rounded to 1.93 + 5 attack damage *Recommended, Race and Element are interchangeable
Four Element or Race type cards = 1.8 *Less damage
Three Element or Race type cards, one Size type card = 1.84 + 5 damage *Less damage


My "Versatile" Weapon
Besides "Specialty" weapons, some people choose to invest in a multi-purpose weapon. It's weaker than a "Specialty" type, but it allows for easy adaptation to different situations, and depending on the cards, may be significantly cheaper.

What cards I recommend for situational damage:

Player versus player cards:
Four Hydra Cards for a 1.00 +.20 +.20 +.20 +.20 = 1.8 calculation
Four Skel Worker Cards for a 1.00 +.15 +.15 +.15 +.15 = 1.6 + 20 attack damage calculation

Player versus monster cards:
Four Race type cards for a 1.00 +.20 +.20 +.20 +.20 = 1.8 calculation
Four Element type cards for a 1.00 +.20 +.20 +.20 +.20 = 1.8 calculation
Four Size type cards for a 1.00 +.15 +.15 +.15 +.15 = 1.6 +20 attack damage calculation

Either of these three card stacks allow for easy adaptation when hunting in a specific location that has a dominant race, element or size type of monster.

Example:
An ideal weapon to use in a map like Magma Dungeon Level 1 would be a Quadruple Flammable Composite Bow[4], as all monsters in that map are fire type elemental monsters.

The above only applies for One-handed sword, mace, staff, bow, instrument, whip, book, katar, gun and shuriken class weapons. For two-hand sword, spear, axe, and knuckle class weapons, Double Double of card types is best (by a very small amount)


Extras
Player Sizes:
Normal: Medium
Baby: Small

*Pecopecos do not change a character's size to large

This guide is only a guide. Please do realize that this guide does not apply to every situation.
Choice of cards are limited only to the player's economic state. Other cards may be used in place, but may lead to changes in damage.
All percentages are in whole numbers (1 = 100%), and does not include any other bonuses.
_________________________________________________

Use a stat calculator if you're unsure of anything. Doddler's Calc is quite easy to use, and is most likely up to date.



This guide will always be subject to change.

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Last edited by drakkhul on 28 Sep 2008 22:12; edited 4 times in total
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xero5
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PostPosted: 27 Sep 2008 22:39 Reply with quoteBack to top

i would say this is a very very good post...plus its formatted to be easily read

however, regarding

Quote:
Player versus player cards:
Three Hydra Cards, One Skel Worker Card. Why? (1.00 +.20 +.20 +.20)x(1.00 +.15) = 1.84 + 5 attack damage *Recommended
Two Hydras, Two Skel Workers = 1.82 +10 damage *Less damage


at 120 str n doddler's stat calc, i find that a dbl bloody dbl boned main gauche on the left hand does more dmg than a tri bloody boned main gauche on high +low vit+def demi human monsters (ex. bio3 LK/WS mvp vs orc lady)

playing around with the same cards on a comp bow seems to yield same results too

anyone with more RO experience can correct me if im wrong or explain why im right

sidenote question:

one of the biggest confusions to me is why would a +7 boned infil (15% + 5 atk) do more dmg than a +7 bloody infil (20%)
Question Shocked


Last edited by xero5 on 27 Sep 2008 22:42; edited 1 time in total
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Dragon1793
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PostPosted: 27 Sep 2008 22:40 Reply with quoteBack to top

nice! now newcomers have a better clue on slotting and such

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edoryu
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PostPosted: 27 Sep 2008 22:55 Reply with quoteBack to top

xero5 wrote:
i would say this is a very very good post...plus its formatted to be easily read

however, regarding

Quote:
Player versus player cards:
Three Hydra Cards, One Skel Worker Card. Why? (1.00 +.20 +.20 +.20)x(1.00 +.15) = 1.84 + 5 attack damage *Recommended
Two Hydras, Two Skel Workers = 1.82 +10 damage *Less damage


at 120 str n doddler's stat calc, i find that a dbl bloody dbl boned main gauche on the left hand does more dmg than a tri bloody boned main gauche on high +low vit+def demi human monsters (ex. bio3 LK/WS mvp vs orc lady)

playing around with the same cards on a comp bow seems to yield same results too

anyone with more RO experience can correct me if im wrong or explain why im right

sidenote question:

one of the biggest confusions to me is why would a +7 boned infil (15% + 5 atk) do more dmg than a +7 bloody infil (20%)
Question Shocked


pretty sure double double > tripple single. i was gona go try the same thing on doodler but i was lazy. seems the 5 atk>2%

i guess the 5 attack is already armor peirceing then u multiply it by 15%* 50% and then it shows that the attack>5%?

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drakkhul
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PostPosted: 27 Sep 2008 22:56 Reply with quoteBack to top

xero5 wrote:
i would say this is a very very good post...plus its formatted to be easily read

however, regarding

Quote:
Player versus player cards:
Three Hydra Cards, One Skel Worker Card. Why? (1.00 +.20 +.20 +.20)x(1.00 +.15) = 1.84 + 5 attack damage *Recommended
Two Hydras, Two Skel Workers = 1.82 +10 damage *Less damage


at 120 str n doddler's stat calc, i find that a dbl bloody dbl boned main gauche on the left hand does more dmg than a tri bloody boned main gauche on high +low vit+def demi human monsters (ex. bio3 LK/WS mvp vs orc lady)

playing around with the same cards on a comp bow seems to yield same results too

anyone with more RO experience can correct me if im wrong or explain why im right

sidenote question:

one of the biggest confusions to me is why would a +7 boned infil (15% + 5 atk) do more dmg than a +7 bloody infil (20%)
Question Shocked

The Double Bloody Double Boned MG deals 121% + 10 attack, while a Triple Bloody Boned MG does 122% + 5 attack. The card percent difference is so small, that the attack makes the difference. (This is only because daggers do 75% damage to medium sized monsters)

For the Infil question...is the monster a medium size, and happens to be anything but demi-human? That would really explain it, but I'm assuming you're talking pvp

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Last edited by drakkhul on 27 Sep 2008 23:02; edited 1 time in total
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zx68
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PostPosted: 27 Sep 2008 22:57 Reply with quoteBack to top

Great guide!

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xero5
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PostPosted: 27 Sep 2008 23:11 Reply with quoteBack to top

im talking pvp

hopefully ultimus posts in here, he actually made a boned infil n should know why

n as for ideal card combo, ppl should use this thread as a guide/faqs while playing around with doddler to find the right card combos for your specific char + build vs monster


Last edited by xero5 on 27 Sep 2008 23:12; edited 1 time in total
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happyfacehead101
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PostPosted: 27 Sep 2008 23:15 Reply with quoteBack to top

For the infil question:

if you go to RMS, and look at the code for what the item does, you'll see this:

infil: { bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}

hydra: { bonus2 bAddRace,RC_DemiHuman,20; },{},{}

skel worker: { bonus2 bAddSize,1,15; bonus bBaseAtk,5; },{},{}

The infil bonus acts as 2.5 hydra cards (20 x 2.5 = 50).
Therefore, a hydra'd infil would act like this :
(1.00 + 0.5(from infil bonus) + 0.2 (hydra)) = 1.7

On the other hand, a skel worker'd infil would act like this:
((1.00 + 0.5) x (1.00 + 0.15) +5) = 1.725 + 5

Hydra'd = 1.7 + Upgrade bonus
Skel worker'd = 1.725 + 5 + upgrade bonus

That's why a boned infil does more.

THIS IS ONLY FOR PVP/AGAINST DEMIHUMAN


Last edited by happyfacehead101 on 27 Sep 2008 23:16; edited 1 time in total
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abcboywonders
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PostPosted: 27 Sep 2008 23:23 Reply with quoteBack to top

happyfacehead101 wrote:
For the infil question:

if you go to RMS, and look at the code for what the item does, you'll see this:

infil: { bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}

hydra: { bonus2 bAddRace,RC_DemiHuman,20; },{},{}

skel worker: { bonus2 bAddSize,1,15; bonus bBaseAtk,5; },{},{}

The infil bonus acts as 2.5 hydra cards (20 x 2.5 = 50).
Therefore, a hydra'd infil would act like this :
(1.00 + 0.5(from infil bonus) + 0.2 (hydra)) = 1.7

On the other hand, a skel worker'd infil would act like this:
((1.00 + 0.5) x (1.00 + 0.15) +5) = 1.725 + 5

Hydra'd = 1.7 + Upgrade bonus
Skel worker'd = 1.725 + 5 + upgrade bonus

That's why a boned infil does more.

THIS IS ONLY FOR PVP/AGAINST DEMIHUMAN


I'm not saying you're wrong or anything, but-
Don't rely on Ratemyserver too much, while it might be a hella useful source for information, the item codes are ripped from eAthena - Which is always flawed/behind/bugged/incorrect in comparison to the Aegis server that RF runs on.


Edit: For the poor people, going triple/quad of the same card in a weapon<Or even stacking +atk cards> is not that bad at all. The weapon might look horrible in terms of damage. However, the weapon will hold more universal uses<More targets> <While a specific double-double/etc can limit your targets significantly>.


Last edited by abcboywonders on 27 Sep 2008 23:27; edited 1 time in total
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happyfacehead101
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PostPosted: 27 Sep 2008 23:36 Reply with quoteBack to top

@abcboy:

RF/Xeno database:
Infiltrator
Description A lethal katar that has been perfectly designed to carry out quick assassinations. Increases damage inflicted on DemiHuman monster by 50%. DEF + 3 Flee Rate + 5 Perfect Dodge + 2
Class : Katar Attack : 140
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 75
Applicable Job : Assassin
Price: 57,000 Zeny
Dropped by: Nightmare (0.03%), Nightmare Terror (0.02%)

RMS:
Infiltrator [0] [Two Handed] Item ID# 1261 (Infiltrator)
Weapon: Class: Katar Buy: 57000z Sell: 28500z
Weight: 150 Attack:140 Required Lvl: 75 Weapon Lvl:4 Slot: 0
Property: Neutral
Applicable Jobs: Assassin
Description: A lethal katar that has been perfectly designed to carry out quick assassinations.
Increases damage inflicted on DemiHuman monster by 50%.
DEF + 3
Flee Rate + 5
Perfect Dodge + 2
Item Script: { bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
Dropped By: Nightmare Terror (0.01%); Nightmare (0.01%)

Had to edit them both a bit to make them look a bit more tidy,
I don't see much of a difference (other than drop rates), do you?

here are the direct links:
http://ratemyserver.net/index.php?iname=infil&page=item_db&isearch=Search&itype=-1
http://sakray.xenophase.net/rf/database/items.php?searchType=weapon have to type infiltrator in the xeno one[/url]


Last edited by happyfacehead101 on 27 Sep 2008 23:42; edited 1 time in total
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abcboywonders
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PostPosted: 27 Sep 2008 23:41 Reply with quoteBack to top

happyfacehead101 wrote:
@abcboy:
Junk text


Read post above, I didn't say you're wrong.
And it doesn't mean every single piece of coding is wrong compared to Xeno.
Some of the skill codes are outdated and such.


Last edited by abcboywonders on 27 Sep 2008 23:41; edited 1 time in total
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drakkhul
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PostPosted: 27 Sep 2008 23:48 Reply with quoteBack to top

happyfacehead101 wrote:
@abcboy:

RF/Xeno database:
Infiltrator
Description A lethal katar that has been perfectly designed to carry out quick assassinations. Increases damage inflicted on DemiHuman monster by 50%. DEF + 3 Flee Rate + 5 Perfect Dodge + 2
Class : Katar Attack : 140
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 75
Applicable Job : Assassin
Price: 57,000 Zeny
Dropped by: Nightmare (0.03%), Nightmare Terror (0.02%)

RMS:
Infiltrator [0] [Two Handed] Item ID# 1261 (Infiltrator)
Weapon: Class: Katar Buy: 57000z Sell: 28500z
Weight: 150 Attack:140 Required Lvl: 75 Weapon Lvl:4 Slot: 0
Property: Neutral
Applicable Jobs: Assassin
Description: A lethal katar that has been perfectly designed to carry out quick assassinations.
Increases damage inflicted on DemiHuman monster by 50%.
DEF + 3
Flee Rate + 5
Perfect Dodge + 2
Item Script: { bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
Dropped By: Nightmare Terror (0.01%); Nightmare (0.01%)

Had to edit them both a bit to make them look a bit more tidy,
I don't see much of a difference (other than drop rates), do you?

here are the direct links:
http://ratemyserver.net/index.php?iname=infil&page=item_db&isearch=Search&itype=-1
http://sakray.xenophase.net/rf/database/items.php?searchType=weapon have to type infiltrator in the xeno one[/url]
Just because abcboywonders isn't completely right doesn't mean you have to show him up with Big, bold letters like a jerk.

And yes, race stacks with race, and race multiplies with size.

You're also providing a lot of useless information. It doesn't matter if the descriptions are identical, but if the scripting (that you don't get to see for RF) is different, then what you're saying is wrong. abcboywonders is right about scripting; it's not always the same, and you won't know it unless you had access to RF's scripts.

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Last edited by drakkhul on 27 Sep 2008 23:59; edited 1 time in total
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abcboywonders
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PostPosted: 28 Sep 2008 00:14 Reply with quoteBack to top

drakkhul wrote:
Just because abcboywonders isn't completely right doesn't mean you have to show him up with Big, bold letters like a jerk.

And yes, race stacks with race, and race multiplies with size.

You're also providing a lot of useless information. It doesn't matter if the descriptions are identical, but if the scripting (that you don't get to see for RF) is different, then what you're saying is wrong. abcboywonders is right about scripting; it's not always the same, and you won't know it unless you had access to RF's scripts.


I'm glad someone else understands
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happyfacehead101
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PostPosted: 28 Sep 2008 00:14 Reply with quoteBack to top

@abcboywonders: sorry if you felt i was flaming you, i wasn't, was trying to prove myself right

@drakkhul: i used big letters to make the lines stand out. sorry for solvin the problem that you couldn't. true, i don't have access to the scripts, but unless the scripts are different, boned wouldnt do more than a hydra. please stop constantly flaming me wherever i post (most of the time, im right, and you flame me because you think im wrong.)

ANYWAYS, ONTO THE REAL SUBJECT:

you forgot to put that zipper bear/andre/wolf cards are better until a certain damage is reached. (calcing now, will edit in a sec)...unless this is a pure % card modifier forum, which is not specified


Last edited by happyfacehead101 on 28 Sep 2008 00:27; edited 1 time in total
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DarkShadow
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PostPosted: 28 Sep 2008 00:15 Reply with quoteBack to top

very nice, thanks!
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