|
Acid Terror
|
|
|
Requires Prepare Potion lvl 5, and is mastered at lvl 5.
Attacks a target by throwing an acid bottle. This skill has a chance to damage the armor of the target at the same time.
Consumes 1 Acid Bottle for a use. If the armor of the target is being protected by [Synthetic Armor] skill, this skill cannot damage the armor.
Requires 15 SP for a use.
|
|
|
|
|
lvl
|
ATK
|
Armor Damage Chance
|
|
1
|
140%
|
3%
|
|
2
|
180%
|
7%
|
|
3
|
220%
|
10%
|
|
4
|
260%
|
12%
|
|
5
|
300%
|
13%
|
|
|
|
|
Aid Potion
|
|
|
Requires Prepare Potion lvl 3, and is mastered at lvl 5.
Restores HP by throwing a potion to a party member/guildsman of the caster. Skill level affects on the kind of potion the caster can use. Consumes 10 SP.
|
|
|
|
|
lvl
|
Potion Value
|
Potion
|
|
1
|
110%
|
Red Potion
|
|
2
|
120%
|
Orange Potion
|
|
3
|
130%
|
Yellow Potion
|
|
4
|
140%
|
White Potion
|
|
5
|
150%
|
Blue Potion
|
|
|
|
|
Alchemical Weapon
|
|
|
Requires Synthetic Armor lvl 3, and is mastered at lvl 5.
Protects the weapon of a target for a skill duration. Consumes 1 Glistening Coat for a use.
This skill counteracts [Divest Weapon], the Rogue skill. Requires 30 SP regardless of the skill level.
|
|
|
|
|
lvl
|
Skill Duration
|
|
1
|
60sec
|
|
2
|
120sec
|
|
3
|
180sec
|
|
4
|
240sec
|
|
5
|
300sec
|
|
|
|
|
Axe Mastery
|
|
A basic Alchemist skill which is mastered at lvl 10.
Increases axe weapon danage.
|
|
|
|
|
lvl
|
Attack Strength Added by lvl
|
|
1
|
3
|
|
2
|
6
|
|
3
|
9
|
|
4
|
12
|
|
5
|
15
|
|
6
|
18
|
|
7
|
21
|
|
8
|
24
|
|
9
|
27
|
|
10
|
30
|
|
|
|
|
Biochemical Helm
|
|
|
Requires Prepare Potion lvl 2 and is mastered at lvl 5.
Protects the headgear of a target for a skill duration. Requires 1 Glistening Coat for a use. This skill counteracts [Divest Helm], the Rogue skill.
Consumes 30 SP regardless of the skill level.
|
|
|
|
|
lvl
|
Skill Duration
|
|
1
|
60sec
|
|
2
|
120sec
|
|
3
|
180sec
|
|
4
|
240sec
|
|
5
|
300sec
|
|
|
|
|
Bomb
|
|
|
Requires Prepare Potion lvl 4 and is mastered at lvl 5.
Set the ground on fire with a bottle grenade.The fire does damages on a target every 1 second. However the target is not forced back.
Also this skill has a chance to damage the weapon of target at the same time when the target's taken damages.
Consumes 10 SP.
|
|
|
|
|
lvl
|
ATK
|
Weapon Damage Chance
|
|
1
|
120%
|
1%
|
|
2
|
140%
|
2%
|
|
3
|
160%
|
3%
|
|
4
|
180%
|
4%
|
|
5
|
200%
|
5%
|
|
|
|
|
Potion Research
|
|
A basic Alchemist skill which is mastered at lvl 10.
Improves potion value, aid in manufacturing potions at the same time.
The restoration amount of a potion is added on the total restoration amount increased by VIT stat and HP recovery skills.
|
|
|
|
|
lvl
|
+ Value
|
|
1
|
5%
|
|
2
|
10%
|
|
3
|
15%
|
|
4
|
20%
|
|
5
|
25%
|
|
6
|
30%
|
|
7
|
35%
|
|
8
|
40%
|
|
9
|
45%
|
|
10
|
50%
|
|
|
|
|
Prepare Potion
|
|
|
Requires Potion Research lvl 5, and is mastered at lvl 10.
Create various potions or chemicals. Requires 1 Medicine Bowl and the Creation Guide for the potion the caster attempt to create for a use.
Consumes 5 SP.
|
|
|
|
|
Summon Flora
|
|
|
Requires Prepare Potion lvl 6, and is mastered at lvl 5.
Summons Floras on a chosen spot. The maximum HP of Flora is affected by the skill level.
Requires 1 Plant Bottle, 15 SP for a skill use.
|
|
|
|
|
Summon Marine Sphere
|
|
|
Requires Prepare Potion lvl 2, and is mastered at lvl 5.
Summon Marine Spheres on a chosen spot. Marine Sphere randomly moves and casts self destructive skill when attacked. The Marine Sphere can move and cast
the self destructive skill at the same time, the casting time for self destructive skill is 5 seconds, as time goes by the marine sphere can move
faster.
Requires 10 SP.
|
|
|
|
|
Synthesized Shield
|
|
Requires Biochemical Helm lvl 3 and is mastered at lvl 5.
Protects the shield of a target for a skill duration. Consumes 1 Glistening Coat for a skill duration.
This skill counteracts [Divest Shield], the Rogue skill. Consumes 30 SP regardless of the skill level.
|
|
|
|
|
lvl
|
Skill Duration
|
|
1
|
60sec
|
|
2
|
120sec
|
|
3
|
180sec
|
|
4
|
240sec
|
|
5
|
300sec
|
|
|
|
|
Synthetic Armor
|
|
|
Requires Synthesized Shield lvl 3 and is mastered at lvl 5.
Protects the armor of a target for a skill duration. Requires 1 Glistening Coat for a skill duration.
This skill counteracts [Divest Armor], the Rogue skill, consumes 30 SP regardless of the skill level.
|
|
|
|
|
lvl
|
Skill Duration
|
|
1
|
60sec
|
|
2
|
120sec
|
|
3
|
180sec
|
|
4
|
240sec
|
|
5
|
300sec
|
|
|
|