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Ankle Snare
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Requires Skid Trap lvl 1 and is mastered at lvl 5.
Install a trap which makes an enemy immobile for a while. The enemy is not allowed to do anything but attack. Consumes 12 SP regardless of the skill
level.
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lvl
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Lasting Time
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Time Limit
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1
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250sec
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4sec
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2
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200sec
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8sec
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3
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150sec
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12sec
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4
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100sec
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16sec
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5
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50sec
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20sec
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Beastbane
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A basic Hunter skill which is mastered at lvl 10.
Increases attack strength when fighting with a brute or insect monster.
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lvl
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Attack Strength Added by lvl
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1
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4
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2
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8
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3
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12
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4
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16
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5
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20
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6
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24
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7
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28
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8
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32
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9
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36
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10
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40
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Blast Mine
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Requires Sandman lvl 1, Freezing Trap lvl 1, Land Mine lvl 1 and is mastered at lvl 5.
Install a trap which explodes 9 cells around with fire property damage. This trap will take some time to be activated after being installed, the caster
can move the trap before it's activated by attacking the trap.
Consumes 10 SP regardless of the skill level.
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lvl
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Lasting Time
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1
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25sec
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2
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20sec
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3
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15sec
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4
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10sec
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5
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5sec
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Blitz Beat
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Requires Falconry Mastery lvl 1 and is mastered at lvl 5.
Manages Falcon to deliver blows to a target and enemies in its flight path. Skill level affects on the numbers of blows that Falcon can do, user can
manage Falcon to attack 5 times for the maximum.
Also this skill adds a chance for Falcon to automatically attack the target the user`s fighting with when the user`s using a bow and arrows.
Has a casting time in case the user`s using this skill as active skill not automatic casting skill.
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lvl
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Numbers of Hit
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Required SP
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1
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1
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10
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2
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2
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13
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3
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3
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16
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4
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4
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19
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5
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5
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22
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Claymore Trap
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Requires Blast Mine lvl 1, Shockwave Trap lvl 1 and is mastered at lvl 5.
Installs a trap which explodes 25 cells around with fire property splash damage. DEX, INT and the skill level affect the amount of damage.
Consumes 15 SP regardless of the skill level.
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lvl
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Lasting Time
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1
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20sec
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2
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40sec
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3
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60sec
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4
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80sec
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5
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100sec
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Detect
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Requires Improve Concentration lvl 1 and Falconry Mastery lvl 1 and is mastered at lvl 4.
Manages Falcon to detect hidden enemies around. Skill level affects on the detecting range of Falcon.
Consumes 8 SP regardless of the skill level.
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lvl
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Detecting Range
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1
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+3 cells
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2
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+5 cells
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3
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+7 cells
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4
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+9 cells
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Falconry Mastery
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Requires Beastbane lvl 1 and is mastered at lvl 1.
Allows Hunters to use Falcon, the exclusive sub character for hunter class.
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Flasher
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Requires Skid Trap lvl 1 and is mastered at lvl 5.
Install a trap which blinds an enemy by emitting a light. Consumes 12 SP regardless of the skill level.
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lvl
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Lasting Time
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1
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150sec
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2
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120sec
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3
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90sec
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4
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60sec
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5
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30sec
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Freezing Trap
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Requires Flasher lvl 1 and is mastered at lvl 5.
Install a trap which attacks and freezes an enemy stepping on it. The chance of freezing is affected by the magic defense of the target, can not be used
on boss monsters.
Consumes 10 SP regardless of the skill level.
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lvl
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Lasting Time
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1
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150sec
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2
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120sec
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3
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90sec
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4
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60sec
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5
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30sec
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Land Mine
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A basic Hunter skill which is mastered at lvl 5.
Install a trap explodes when an enemy steps on it. Does earth property attack, also has a chance to stun the target by chance.
DEX, INT and the skill level affects on the amount of damage.
Consumes 10 SP regardless of the skill level.
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lvl
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ATK
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Lasting Time
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1
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50%
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200sec
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2
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75%
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160sec
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3
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100%
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120sec
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4
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125%
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80sec
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5
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150%
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40sec
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Remove Trap
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Requires Land Mine lvl 1 and is mastered at lvl 1.
Remove traps by consuming 5 SP for a use. However it is impossible to remove a trap which is still in active.
Obtains one trap item when successfully remove the trap.
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Sandman
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Requires Flasher lvl 1 and is mastered at lvl 5.
Installs a trap which makes an enemy and near enemies fall asleep when stepped on.
The enemies sleeping will not awaken unless they are hit by an attack. Is not usable on boss monsters. Consumes 12 SP regardless of the skill level.
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lvl
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Lasting Time
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1
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150sec
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2
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120sec
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3
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90sec
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4
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60sec
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5
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30sec
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