Ragnarok Frontier / Database - Job
Novice Class: Novice | Super Novice
1-1 Class: Acolyte | Archer | Magician | Merchant | Swordman | Thief
2-1 Class: Priest | Hunter | Wizard | Blacksmith | Knight | Assassin
2-2 Class: Monk | Bard - Dancer | Sage | Alchemist | Crusader | Rogue


Hunter

Ankle Snare
Requires Skid Trap lvl 1 and is mastered at lvl 5.
Install a trap which makes an enemy immobile for a while. The enemy is not allowed to do anything but attack. Consumes 12 SP regardless of the skill level.
lvl
Lasting Time
Time Limit
1
250sec
4sec
2
200sec
8sec
3
150sec
12sec
4
100sec
16sec
5
50sec
20sec


Beastbane
A basic Hunter skill which is mastered at lvl 10.
Increases attack strength when fighting with a brute or insect monster.
lvl
Attack Strength Added by lvl
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40


Blast Mine
Requires Sandman lvl 1, Freezing Trap lvl 1, Land Mine lvl 1 and is mastered at lvl 5.
Install a trap which explodes 9 cells around with fire property damage. This trap will take some time to be activated after being installed, the caster can move the trap before it's activated by attacking the trap.
Consumes 10 SP regardless of the skill level.
lvl
Lasting Time
1
25sec
2
20sec
3
15sec
4
10sec
5
5sec


Blitz Beat
Requires Falconry Mastery lvl 1 and is mastered at lvl 5.
Manages Falcon to deliver blows to a target and enemies in its flight path. Skill level affects on the numbers of blows that Falcon can do, user can manage Falcon to attack 5 times for the maximum.
Also this skill adds a chance for Falcon to automatically attack the target the user`s fighting with when the user`s using a bow and arrows.
Has a casting time in case the user`s using this skill as active skill not automatic casting skill.
lvl
Numbers of Hit
Required SP
1
1
10
2
2
13
3
3
16
4
4
19
5
5
22


Claymore Trap
Requires Blast Mine lvl 1, Shockwave Trap lvl 1 and is mastered at lvl 5.
Installs a trap which explodes 25 cells around with fire property splash damage. DEX, INT and the skill level affect the amount of damage.
Consumes 15 SP regardless of the skill level.
lvl
Lasting Time
1
20sec
2
40sec
3
60sec
4
80sec
5
100sec


Detect
Requires Improve Concentration lvl 1 and Falconry Mastery lvl 1 and is mastered at lvl 4.
Manages Falcon to detect hidden enemies around. Skill level affects on the detecting range of Falcon.
Consumes 8 SP regardless of the skill level.
lvl
Detecting Range
1
+3 cells
2
+5 cells
3
+7 cells
4
+9 cells


Falconry Mastery
Requires Beastbane lvl 1 and is mastered at lvl 1.
Allows Hunters to use Falcon, the exclusive sub character for hunter class.


Flasher
Requires Skid Trap lvl 1 and is mastered at lvl 5.
Install a trap which blinds an enemy by emitting a light. Consumes 12 SP regardless of the skill level.
lvl
Lasting Time
1
150sec
2
120sec
3
90sec
4
60sec
5
30sec


Freezing Trap
Requires Flasher lvl 1 and is mastered at lvl 5.
Install a trap which attacks and freezes an enemy stepping on it. The chance of freezing is affected by the magic defense of the target, can not be used on boss monsters.
Consumes 10 SP regardless of the skill level.
lvl
Lasting Time
1
150sec
2
120sec
3
90sec
4
60sec
5
30sec


Land Mine
A basic Hunter skill which is mastered at lvl 5.
Install a trap explodes when an enemy steps on it. Does earth property attack, also has a chance to stun the target by chance.
DEX, INT and the skill level affects on the amount of damage.
Consumes 10 SP regardless of the skill level.
lvl
ATK
Lasting Time
1
50%
200sec
2
75%
160sec
3
100%
120sec
4
125%
80sec
5
150%
40sec


Remove Trap
Requires Land Mine lvl 1 and is mastered at lvl 1.
Remove traps by consuming 5 SP for a use. However it is impossible to remove a trap which is still in active.
Obtains one trap item when successfully remove the trap.


Sandman
Requires Flasher lvl 1 and is mastered at lvl 5.
Installs a trap which makes an enemy and near enemies fall asleep when stepped on.
The enemies sleeping will not awaken unless they are hit by an attack. Is not usable on boss monsters. Consumes 12 SP regardless of the skill level.
lvl
Lasting Time
1
150sec
2
120sec
3
90sec
4
60sec
5
30sec