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Flee
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Requires Iron Fists lvl 5, Summon Spirit Sphere lvl 5 and is mastered at lvl 10.
Increases flee rate, skill level affects on the flee rate percentage.
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lvl
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Additional Dodge Rate
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1
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+1
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2
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+3
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3
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+4
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4
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+6
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5
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+7
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6
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+9
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7
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+10
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8
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+12
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9
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+13
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10
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+15
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Fury
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Requires Spiritual Sphere Absorption lvl 1, and is mastered at lvl 5.
Increases critical attack rate for a 3 minute skill duration, consuming 5 spirit spheres.
During the skill duration, SP can not be restored automatically but can be restored through the skill, Spiritual Cadence. Consumes 15 SP for a skill use.
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lvl
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Additional Critical Chance
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1
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10%
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2
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12.5%
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3
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15%
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4
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17.5%
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5
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20%
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Guillotine Fist
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Requires Fury lvl 3, Throw Spirit Sphere lvl 3 and is mastered at lvl 5.
During the fury status, the caster can deals huge damages with a target by consuming 5 spirit spheres and the remaining SP amount of the caster. The
remaining SP amount of the caster affects on the amount of damage dealt with the target.
This skill pierces the flee rate, the size and the defence of target, also this skill is neutral property which is not affected by the weapon
property.
Fury status is canceled immediately after the skill use, for 5 minutes after the skill is used, the caster cannot restore SP automatically.
Skill level affects on the casting time and this skill can be interrupted while casting.
If the caster has learned Raging Thrust or Root lvl 5 and is qualified requirements, this skill can be used by the caster.
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lvl
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Additional ATK
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Casting Time
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Delay after a use
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1
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400
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4sec
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3sec
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2
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550
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3.5sec
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2.5sec
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3
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700
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3sec
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2sec
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4
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850
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2.5sec
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1.5sec
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5
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1000
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2sec
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1sec
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Iron Fists
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Requires Demon Bane lvl 10, Divine Protection lvl 10, and is mastered at lvl 10.
Increases Knuckle and Bare hand damage.
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lvl
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Additional Damage
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1
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+3
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2
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+6
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3
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+9
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4
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+12
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5
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+15
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6
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+18
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7
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+21
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8
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+24
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9
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+27
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10
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+30
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Mental Strength
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Requires Raging Thrust lvl 3, and is mastered at lvl 5.
Consumes 5 spirit spheres for a skill use, during the skill duration, the caster's DEF and MDEF are fixed at 90.
The caster cannot use any active skills during the skill duration at the same time, the attack and moving speed are decreased 25%.
Has a 5 second casting time which cannot be interrupted, this skill spends 200 SP for a single use.
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lvl
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Skill Duration
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1
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30sec
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2
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60sec
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3
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90sec
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4
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120sec
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5
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150sec
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Occult Impaction
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Requires Summon Spirit Sphere lvl 5 and is mastered at lvl 5.
Deliver a massive psychic impact to an enemy spending 1 spirit sphere at a time. DEF of the enemy affects on the amount of damage taken.
Has a 0.5 second delay after a use.
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lvl
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ATK
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Required SP
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1
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175%
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10
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2
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250%
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14
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3
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325%
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17
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4
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400%
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19
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5
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475%
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20
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Raging Quadruple Blow
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Requires Raging Trifecta Blow lvl 5, and is mastered at lvl 5.
Only usable during the delay time that occurred by Raging Trifecta Blow. Deliver 4 blows on a target, the caster cannot move for a short period after
use.
If 'Raging Thrust' is used in conjunction with this skill, movement will be delayed even longer. The delay time is affected by DEX and AGI of the caster.
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lvl
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ATK
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1
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200%
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2
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250%
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3
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300%
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4
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350%
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5
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400%
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Raging Thrust
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Requires Raging Quadruple Blow lvl 3, and is mastered at lvl 5.
Only usable during the delay after Raging Quadruple Blow.
The target will take damage and be pushed 5 cells back at the same time. Consumes 1 spirit sphere, the caster cannot mover after skill use.
If 'Guillotine Fist' is used, and the caster is in Fury status carrying at least 4 spirit spheres, extra movement delay time for 'Guillotine Fist' will
occur. The delay time is affected by DEX and AGI of the caster.
Guillotine Fist can be activated without a casting delay after this skill.
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lvl
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ATK
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1
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300%
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2
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360%
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3
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420%
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4
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480%
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5
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540%
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Raging Trifecta Blow
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Requires Flee lvl 5 and is mastered at lvl 10.
Deliver 3 blows by a low chance. After use, the caster cannot move for a short period, if `Raging Quadruple Blow` is used in conjunction with this skill,
movement will be delayed even longer.
The delay time is affected by DEX and AGI of the caster.
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lvl
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Combo Percentage
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ATK
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1
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29%
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120%
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2
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28%
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140%
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3
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27%
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160%
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4
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26%
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180%
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5
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25%
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200%
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6
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24%
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220%
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7
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23%
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240%
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8
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22%
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260%
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9
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21%
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280%
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10
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20%
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300%
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Root
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Requires Flee lvl 5, and is mastered at lvl 5.
Consuming 1 spirit sphere, stops both the enemy and the caster's movement for the skill duration. Both the enemy and caster become paralyzed until either
dies. Higher skill level allows the caster to use certain skills for this skills duration.
This skill is not applicable for boss monsters.
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lvl
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Casting Time
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Skill Duration
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Usable Skill
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1
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