Ragnarok Frontier / Database - Job
Novice Class: Novice | Super Novice
1-1 Class: Acolyte | Archer | Magician | Merchant | Swordman | Thief
2-1 Class: Priest | Hunter | Wizard | Blacksmith | Knight | Assassin
2-2 Class: Monk | Bard - Dancer | Sage | Alchemist | Crusader | Rogue


Swordman

Bash
A Basic Swordman skill. This skill is mastered at Lv.10
Attack a target with a mighty blow. The skill level affects the damage dealt to a target and the accuracy of the attack.
Be warned, from skill level 6 and beyond, the SP consumption of this skill suddenly increases. You should consider the cost this may have by leveling this skill past level 5.
lvl
Attack Strength Added by lvl
Additional Accuracy Rate
SP consumption
1
130%
+5
8
2
160%
+10
8
3
190%
+15
8
4
220%
+20
8
5
250%
+25
8
6
280%
+30
15
7
310%
+35
15
8
340%
+40
15
9
370%
+45
15
10
400%
+50
15


Berserk
An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When the amount of remaining HP reaches less than 25% of full HP, you provoke yourself with the equivalent to an Lv.10 Provoke.
This lasts until HP is restored and exceeds 25% of total HP or until certain skills or situations cause the `Provoked` status to be canceled.


Endure
Requirements: Provoke Lv.5. This skill is mastered at Lv.10
When a character is being attacked, there is a delay which hinders the character's movement or ability to attack back immediately. The Endure skill removes the delay so you can run away or attack without interruption.
lvl
Skill Duration
1
10sec
2
13sec
3
16sec
4
19sec
5
22sec
6
25sec
7
28sec
8
31sec
9
34sec
10
37sec


Fatal Blow
An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When using the skill Bash level 6 or above, Fatal Blow gives a chance to stun the target. The chance to stun is affected by the level of Bash used.
lvl
Stun Chance
6
6%
7
12%
8
18%
9
24%
10
30%


HP Recovery While Moving
An exceptional Swordman skill that can only be mastered after job Lv.35 through a quest.
This skill allows its user to restore HP even while moving. When walking the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still.
The `Increase HP Recovery` skill does not have any effect in combination to this skill.


Increase HP Recovery
A Basic Swordman ability. This skill is mastered at Lv.10
This skill restores an additional 5 HP per skill level every 10 seconds while standing still.
The maximum HP a character has also affects the amount of HP which is regenerated from this skill as well.
Additionally, this skill increases the healing value of health items by 10% per skill level.
lvl
Value of Recovery
Additional Value of Recovery
Additional Potion Value
1
5
MAXHP 0.2%
+10%
2
10
MAXHP 0.4%
+20%
3
15
MAXHP 0.6%
+30%
4
20
MAXHP 0.8%
+40%
5
25
MAXHP 1.0%
+50%
6
30
MAXHP 1.2%
+60%
7
35
MAXHP 1.4%
+70%
8
40
MAXHP 1.6%
+80%
9
45
MAXHP 1.8%
+90%
10
50
MAXHP 2.0%
+100%


Magnum Break
Requirements: Bash Lv.5. This skill is mastered at Lv.10
Attack a group of enemies with a splash damaging attack that damages enemies within 25 cells around your targeted monster, at the same time pushing them back 2 cells.
The elemental attribute of this skill is fire. Even if a different elemental attributed weapon is equipped the attack is treated with the fire property.
Some SP and a small amount of HP are required to use.
lvl
Attack Strength Added by lvl
SP consumption
1
115%
15
2
130%
15
3
145%
15
4
160%
15
5
175%
15
6
190%
15
7
205%
15
8
220%
15
9
235%
15
10