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Bash
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A Basic Swordman skill. This skill is mastered at Lv.10
Attack a target with a mighty blow. The skill level affects the damage dealt to a target and the accuracy of the attack.
Be warned, from skill level 6 and beyond, the SP consumption of this skill suddenly increases. You should consider the cost this may have
by leveling this skill past level 5.
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lvl
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Attack Strength Added by lvl
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Additional Accuracy Rate
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SP consumption
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1
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130%
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+5
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8
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2
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160%
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+10
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8
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3
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190%
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+15
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8
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4
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220%
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+20
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8
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5
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250%
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+25
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8
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6
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280%
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+30
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15
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7
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310%
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+35
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15
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8
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340%
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+40
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15
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9
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370%
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+45
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15
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10
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400%
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+50
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15
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Berserk
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An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When the amount of remaining HP reaches less than 25% of full HP, you provoke yourself with the equivalent to an Lv.10 Provoke.
This lasts until HP is restored and exceeds 25% of total HP or until certain skills or situations cause the `Provoked` status to be
canceled.
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Endure
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Requirements: Provoke Lv.5. This skill is mastered at Lv.10
When a character is being attacked, there is a delay which hinders the character's movement or ability to attack back immediately. The
Endure skill removes the delay so you can run away or attack without interruption.
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lvl
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Skill Duration
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1
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10sec
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2
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13sec
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3
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16sec
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4
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19sec
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5
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22sec
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6
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25sec
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7
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28sec
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8
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31sec
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9
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34sec
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10
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37sec
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Fatal Blow
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An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When using the skill Bash level 6 or above, Fatal Blow gives a chance to stun the target. The chance to stun is affected by the level of
Bash used.
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lvl
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Stun Chance
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6
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6%
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7
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12%
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8
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18%
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9
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24%
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10
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30%
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HP Recovery While Moving
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An exceptional Swordman skill that can only be mastered after job Lv.35 through a quest.
This skill allows its user to restore HP even while moving. When walking the HP regeneration value equals 25% of the natural HP
regeneration that would occur while standing still.
The `Increase HP Recovery` skill does not have any effect in combination to this skill.
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Increase HP Recovery
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A Basic Swordman ability. This skill is mastered at Lv.10
This skill restores an additional 5 HP per skill level every 10 seconds while standing still.
The maximum HP a character has also affects the amount of HP which is regenerated from this skill as well.
Additionally, this skill increases the healing value of health items by 10% per skill level.
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lvl
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Value of Recovery
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Additional Value of Recovery
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Additional Potion Value
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1
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5
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MAXHP 0.2%
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+10%
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2
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10
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MAXHP 0.4%
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+20%
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3
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15
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MAXHP 0.6%
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+30%
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4
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20
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MAXHP 0.8%
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+40%
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5
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25
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MAXHP 1.0%
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+50%
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6
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30
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MAXHP 1.2%
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+60%
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7
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35
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MAXHP 1.4%
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+70%
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8
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40
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MAXHP 1.6%
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+80%
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9
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45
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MAXHP 1.8%
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+90%
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10
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50
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MAXHP 2.0%
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+100%
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Magnum Break
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Requirements: Bash Lv.5. This skill is mastered at Lv.10
Attack a group of enemies with a splash damaging attack that damages enemies within 25 cells around your targeted monster, at the same
time pushing them back 2 cells.
The elemental attribute of this skill is fire. Even if a different elemental attributed weapon is equipped the attack is treated with the
fire property.
Some SP and a small amount of HP are required to use.
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lvl
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Attack Strength Added by lvl
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SP consumption
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1
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115%
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15
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2
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130%
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15
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3
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145%
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15
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4
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160%
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15
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5
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175%
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15
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6
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190%
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15
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7
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205%
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15
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8
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220%
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15
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9
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235%
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15
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10
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