Ragnarok Frontier / Database - Job
Novice Class: Novice | Super Novice
1-1 Class: Acolyte | Archer | Magician | Merchant | Swordman | Thief
2-1 Class: Priest | Hunter | Wizard | Blacksmith | Knight | Assassin
2-2 Class: Monk | Bard - Dancer | Sage | Alchemist | Crusader | Rogue


Thief

Back Slide
A skill exclusively for the thief class. Thief job level 35 and a quest required.
Moves the characters 5 cells in the opposite direction from their current location. Requires 7 SP.


Detoxify
Requires Envenom lvl 3, is mastered at lvl 1.
Cure a poisoned target.


Double Attack
A basic Thief skill which is mastered at lvl 10.
Delivers double blows at a time when using dagger class weapon by chance.
lvl
Chance
1
5%
2
10%
3
15%
4
20%
5
25%
6
30%
7
35%
8
40%
9
45%
10
50%


Envenom
A basic Thief skill which is mastered at lvl 10.
Poisons and attacks a target at the same time. The target receives damage when hit by this skill and the HP of the target is continually decreased after that.
VIT of the target affects on the chance of being poisoned.
When hit by this skill, the defence of the target is decreased. Consumes 12 SP regardless of the skill level, doesn't work on boss monsters.
lvl
Poison Chance
ATK
1
14%
+15
2
18%
+30
3
22%
+45
4
26%
+60
5
30%
+75
6
34%
+90
7
38%
+105
8
42%
+120
9
46%
+135
10
50%
+150


Find Stone
An exclusive Thief skill that requires Thief job level 20 and a quest.
Creates stones when the caster's weight is not over 50%.
Consumes 2 SP and has a 0.5 casting time.


Hiding
Requires Steal lvl 5 and is mastered at lvl 10.
Buries oneself under the ground to avoid enemies. However, insect, Demon and boss monsters detect this skill.
Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
SP and HP are not restored automatically while hiding.
lvl
Skill Duration
SP consumption
1
30 sec
SP 1 / 5sec
2
60 sec
SP 1 / 6sec
3
90 sec
SP 1 / 7sec
4
120 sec
SP 1 / 8sec
5
150 sec
SP 1 / 9sec
6
180 sec
SP 1 / 10sec
7
210 sec
SP 1 / 11sec
8
240 sec
SP 1 / 12sec
9
270 sec
SP 1 / 13sec
10
300 sec
SP 1 / 14sec


Improve Dodge
A basic Thief skill and is mastered at lvl 10.
Improves flee rate.
lvl
Flee Rate
1
3%
2
6%
3
9%
4
12%
5
15%
6
18%
7
21%
8
24%
9
27%
10
30%


Sand Attack
A skill exclusively for the thief class. Thief job level 25 and quest required.
Attacks a target with earth property and blinds the target at the same time by 15% chance. When being blind, the character's screen becomes darkened so it is impossible to recognize objects around.
The range of the skill is 1 cell, the attack strengh is 125% that of the normal attack strength.
Consumes 9 SP and has no casting time.


Steal
A basic Thief skill which is mastered at lvl 10.
Imcreases the chance of stealing items from monsters. Consumes 10 SP regardless of the skill level.
Skill level and DEX affect on the success chance.
lvl
Success Chance
1
13%
2
16%
3
19%
4
22%
5
25%
6
28%
7
31%
8
34%
9
37%
10
40%


Stone Fling
An exclusive Thief skill that requires Thief job level 15 and a quest.
Attacks a target with neutral property by throwing a stone and stuns the target by 5 % chance at the same time. The caster can cast this skill from 7 cells away from the target, the attack strength of this skill is 30 which pierces the defence of the target.
Consumes 2 SP and has a 1 second casting time.



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