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Earth Spike
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Requires Stone Curse lvl 1 and is mastered at lvl 5.
Attacks a target by summoning a stone pillar from the ground. Has a 1 second delay.
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lvl
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Numbers of Hit
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Required SP
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Casting Time
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1
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1 time
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12
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1sec
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2
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2 time
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14
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2sec
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3
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3 time
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16
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3sec
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4
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4 time
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18
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4sec
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5
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5 time
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20
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5sec
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Fire Pillar
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Requires Fire Wall lvl 1 and is mastered at lvl 10.
Installs a magical landmine of fire property on a chosen spot with consuming 1 Blue Gemstone. The landmine does continuous fire damage when an enemy
steps on it for a skill duration. This skill is not usable on a spot already occupied by enemies and near traps or another fire pillar.
This skill does (MATK/5) + 50 damage per one attack of the fire landmine.
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lvl
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No. of Hit
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Skill Duration
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Casting Time
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Required SP
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1
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3
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30sec
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3sec
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25
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2
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4
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30sec
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2.7sec
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25
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3
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5
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30sec
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2.4sec
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25
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4
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6
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30sec
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2.1sec
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25
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5
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7
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30sec
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1.8sec
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25
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6
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8
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30sec
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1.5sec
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25
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7
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9
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30sec
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1.2sec
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25
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8
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10
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30sec
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0.9sec
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25
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9
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11
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30sec
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0.6sec
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25
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10
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12
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30sec
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0.3sec
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25
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Frost Nova
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Requires Frost Diver lvl 1, Wizard Icewal lvl 1 and is mastered at lvl 10.
Freezes all enemies around a target, however the target is not frozen. Not usable on boss monsters. The freezing chance and the Skill Duration are the
same as Frost Diver skill.
Has a 1 second delay after a use, the amount of damage is the same as MTK of the caster.
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lvl
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Casting Time
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Required SP
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1
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5sec
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45
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2
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4.7sec
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43
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3
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4.4sec
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41
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4
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4.1sec
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39
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5
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3.8sec
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37
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6
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3.5sec
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35
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7
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3.2sec
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33
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8
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2.9sec
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31
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9
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2.7sec
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29
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10
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2.5sec
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27
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Heaven`s Drive
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Requires Earth Spike lvl 3 and is mastered at lvl 5.
Summons nemerous stone pillars from the ground within 25 cells.
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lvl
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Numbers of Hit
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Required SP
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Casting Time
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1
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1 time
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28
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1sec
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2
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2 time
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32
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2sec
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3
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3 time
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36
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3sec
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4
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4 time
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40
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4sec
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5
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5 time
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44
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5sec
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Icewall
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Requires Frost Diver&Stone Curse lvl 1 and is mastered at lvl 10.
Shield 5 cells in front of the caster with ice wall. Consumes 50 of the wall durability every second, when being attacked, the wall durabilty is
decreased as much as the damage amount it`s taken. When the wall durabilty becomes 0, this skill is canceled.
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lvl
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Wall Durability
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Required SP
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1
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400
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20
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2
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600
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20
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3
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800
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20
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4
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1000
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20
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5
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1200
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20
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6
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1400
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20
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7
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1600
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20
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8
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1800
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20
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9
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2000
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20
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10
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2200
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20
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Jupitel Thunder
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Requires Napalm Beat & Lightening Bolt lvl 1 and is mastered at lvl 10.
Throws a lightening ball that delievers numerous blows to a target. The target is forced back as many cells as the numbers of hit it`s taken.
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lvl
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Numbers of Hit
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Required SP
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Casting Time
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1
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3 time
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20
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2.5sec
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2
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4 time
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23
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3sec
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3
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5 time
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26
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3.5sec
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4
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6 time
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29
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4sec
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5
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7 time
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32
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4.5sec
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6
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8 time
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35
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5sec
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7
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9 time
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38
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5.5sec
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8
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10 time
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41
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6sec
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9
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11 time
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44
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6.5sec
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10
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12 time
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47
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7sec
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Lord of Vermilion
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Requires Thunderstorm lvl 1, Jupitel Thunder lvl 5 and is mastered at lvl 10.
Drop numerous thunderbolt explosions on the chosen ground. Enemies within the area will receive damages 4 times for 4 seconds. For instance, if the
caster's mastered this skill, 280% * 4 = maximum 1120% damage will be dealt with them.
When skill level goes higher, the casting time is reduced. Also has a 5 seconds delay after a use.
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lvl
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Required SP
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ATK(MATK)
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Casting Time (sec)
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1
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45
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100%
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15
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2
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48
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120%
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14.5
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