Ragnarok Frontier / Database - Job
Novice Class: Novice | Super Novice
1-1 Class: Acolyte | Archer | Magician | Merchant | Swordman | Thief
2-1 Class: Priest | Hunter | Wizard | Blacksmith | Knight | Assassin
2-2 Class: Monk | Bard - Dancer | Sage | Alchemist | Crusader | Rogue


Wizard

Earth Spike
Requires Stone Curse lvl 1 and is mastered at lvl 5.
Attacks a target by summoning a stone pillar from the ground. Has a 1 second delay.
lvl
Numbers of Hit
Required SP
Casting Time
1
1 time
12
1sec
2
2 time
14
2sec
3
3 time
16
3sec
4
4 time
18
4sec
5
5 time
20
5sec


Fire Pillar
Requires Fire Wall lvl 1 and is mastered at lvl 10.
Installs a magical landmine of fire property on a chosen spot with consuming 1 Blue Gemstone. The landmine does continuous fire damage when an enemy steps on it for a skill duration. This skill is not usable on a spot already occupied by enemies and near traps or another fire pillar.
This skill does (MATK/5) + 50 damage per one attack of the fire landmine.
lvl
No. of Hit
Skill Duration
Casting Time
Required SP
1
3
30sec
3sec
25
2
4
30sec
2.7sec
25
3
5
30sec
2.4sec
25
4
6
30sec
2.1sec
25
5
7
30sec
1.8sec
25
6
8
30sec
1.5sec
25
7
9
30sec
1.2sec
25
8
10
30sec
0.9sec
25
9
11
30sec
0.6sec
25
10
12
30sec
0.3sec
25


Frost Nova
Requires Frost Diver lvl 1, Wizard Icewal lvl 1 and is mastered at lvl 10.
Freezes all enemies around a target, however the target is not frozen. Not usable on boss monsters. The freezing chance and the Skill Duration are the same as Frost Diver skill.
Has a 1 second delay after a use, the amount of damage is the same as MTK of the caster.
lvl
Casting Time
Required SP
1
5sec
45
2
4.7sec
43
3
4.4sec
41
4
4.1sec
39
5
3.8sec
37
6
3.5sec
35
7
3.2sec
33
8
2.9sec
31
9
2.7sec
29
10
2.5sec
27


Heaven`s Drive
Requires Earth Spike lvl 3 and is mastered at lvl 5.
Summons nemerous stone pillars from the ground within 25 cells.
lvl
Numbers of Hit
Required SP
Casting Time
1
1 time
28
1sec
2
2 time
32
2sec
3
3 time
36
3sec
4
4 time
40
4sec
5
5 time
44
5sec


Icewall
Requires Frost Diver&Stone Curse lvl 1 and is mastered at lvl 10.
Shield 5 cells in front of the caster with ice wall. Consumes 50 of the wall durability every second, when being attacked, the wall durabilty is decreased as much as the damage amount it`s taken. When the wall durabilty becomes 0, this skill is canceled.
lvl
Wall Durability
Required SP
1
400
20
2
600
20
3
800
20
4
1000
20
5
1200
20
6
1400
20
7
1600
20
8
1800
20
9
2000
20
10
2200
20


Jupitel Thunder
Requires Napalm Beat & Lightening Bolt lvl 1 and is mastered at lvl 10.
Throws a lightening ball that delievers numerous blows to a target. The target is forced back as many cells as the numbers of hit it`s taken.
lvl
Numbers of Hit
Required SP
Casting Time
1
3 time
20
2.5sec
2
4 time
23
3sec
3
5 time
26
3.5sec
4
6 time
29
4sec
5
7 time
32
4.5sec
6
8 time
35
5sec
7
9 time
38
5.5sec
8
10 time
41
6sec
9
11 time
44
6.5sec
10
12 time
47
7sec


Lord of Vermilion
Requires Thunderstorm lvl 1, Jupitel Thunder lvl 5 and is mastered at lvl 10.
Drop numerous thunderbolt explosions on the chosen ground. Enemies within the area will receive damages 4 times for 4 seconds. For instance, if the caster's mastered this skill, 280% * 4 = maximum 1120% damage will be dealt with them.
When skill level goes higher, the casting time is reduced. Also has a 5 seconds delay after a use.
lvl
Required SP
ATK(MATK)
Casting Time (sec)
1
45
100%
15
2
48
120%
14.5