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dsbum
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PostPosted: 23 Dec 2005 03:36 AM Reply with quoteBack to top

Elvadoggy wrote:
Secret 1. Super Novices have their own level up Angel
The Guardian Angel that appears upon leveling up is different for the Super Novice than for the other classes. This angel may cast a random skill such as Kyrie Eleison, Magnificat, Gloria, Suffragium or Impositio Manus on the Super Novice.

Secret 2. [/Doridori] command restores HP/SP two times faster
One Super Novice insists that head-shaking supposedly speeds up his SP restoration.

Secret 3. Guardian Angel casts Mental Strength on Super Novices
According to hearsay, when a Super Novice's HP reaches 0, their
Guardian Angel may appear to restore HP and cast Mental Strength.

Secret 4. A strange phenomenon occurs when the Super Novice's EXP reaches
increments of 10% such as 10.0%, 20.0% , 30.0%, 40.0% and so on.
During these times, it is said that the Super Novice can summon his Guardian Angel
for help. Unfortunately, nobody knows for sure how to summon the Guardian Angel.

Type the following sentences in public channel:
Can you hear my voice, Angel? ^^;
I am Super Novice PlayerNameYeah~
Help me please~

Notice:
1. You need to type four sentences. You can type any words for the
last sentence.
2. You cannot MISS any of the characters above.
3. PlayerName is refer to the name of the Super Novice in the game.
4. Please don't type the words above too fast.


Secret 5. If a Super Novice can manage to avoid even a single death...
Something special will be given to the Novice. However, no one has accomplished this amazing feat.

Edit: Secret 4


Hmm, quoted from the other post.
This would help alot of novices Very Happy.


Just a few questions tho. Secret number 4... didn't seem to work. Can someone check on that?

And Secret number 5, I think is leveling a novice from start to job 70, without a single death, u get +10 to all stats. But, experience from other servers, I noticed that you lose that +10 if you die AFTER you achieve job 70 also. So.... hmm. And considering this is a PK server.... PLEASE DO NOT PK SUPER NOVICES!

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SirFoo
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PostPosted: 23 Dec 2005 09:34 AM Reply with quoteBack to top

Try the iRO angel call bum:

Type 7 lines of text (doesn't matter what)

Dear angel, can you hear my voice?
I am*Super Novice~
Help me out~ Please~ T_T

*= you name.
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QuackQuack
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PostPosted: 23 Dec 2005 05:18 PM Reply with quoteBack to top

dsbum wrote:

And Secret number 5, I think is leveling a novice from start to job 70, without a single death, u get +10 to all stats. But, experience from other servers, I noticed that you lose that +10 if you die AFTER you achieve job 70 also. So.... hmm. And considering this is a PK server.... PLEASE DO NOT PK SUPER NOVICES!


Well, you know that's not going to happen.. it's a PK server. MY novice gets pk-ed nonstop sometimes.

Anyways, novices are just adorable x3! But supernovices just aren't that small; they look bigger and more grown up =O.

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jasonvx
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PostPosted: 24 Dec 2005 06:37 PM Reply with quoteBack to top

ok, so super novice can't learn second class skills?
eg. Holy Cross, Backstab
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mira
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PostPosted: 24 Dec 2005 10:23 PM Reply with quoteBack to top

jasonvx wrote:
ok, so super novice can't learn second class skills?
eg. Holy Cross, Backstab


Ofcorz not lol. Or you'd be seeing me Tssing

But do anyone know where to get novice cart ??
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brophy87
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PostPosted: 24 Dec 2005 11:16 PM Reply with quoteBack to top

Yes, I have same questions...where to get that super novice cart?? I tried the kafra service but it told me it was only for merchant, blacksmith and alchemist.

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SirFoo
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PostPosted: 25 Dec 2005 12:31 AM Reply with quoteBack to top

Kafra Headquarters in Aldebaran.
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mira
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PostPosted: 25 Dec 2005 01:28 AM Reply with quoteBack to top

SirFoo wrote:
Kafra Headquarters in Aldebaran.


lol... yeah that was the problem... I didn't know where that was.
100% chinese showed me =D.

Its BEHIND the building on the top left most of Aldebaran.
Top Left,
Behind,
Far most...
/ok Laughing
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AgentSmith
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PostPosted: 25 Dec 2005 02:09 AM Reply with quoteBack to top

Why does every novice want a cart? Don't really see the point...

Does an edit bump your post?

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Pooky
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PostPosted: 15 Jan 2006 10:23 PM Reply with quoteBack to top

Bumps
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zidanet129
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PostPosted: 12 Apr 2006 05:17 PM Reply with quoteBack to top

I'm surprised that there aren't any relatively new posts now that there's a bunch of Super Novies running around.
These two Skill builds are what I THINK could be useful. DO correct me if I'm wrong though. They're also in the order that you should get them (if the same skil appears twice, that means get it up to the level first time it appears, and then to second time's level once you get the other Skills in between)

AGI Swordy/Thief Hybrid:
10 Double Attack
10 Sword Mastery
10 Improve Dodge
5 Magnum break
5 Provoke
5 Endure
1 Sight
13 extra Skill Points

Analysis: You're like a hybrid of Thief and Swordy, with Thief's Flee (actually, does Improve Dodge Lv.10 count as +30 or 40 Flee for Super Novie? Apparently it's 30 for first class and 40 for second class......) and Swordy's power with, well, swords. Or more like daggers. Good Emp Breaker and PVP build if you have the right stats to correspond to it. Sight is there to deal with those pesky Hiding and Cloaking enemies.

Fire Mage/Aco Hybrid:
5 Fire Bolt
10 Heal
1 Sight (need this for Fire Wall)
5 Fire Ball
10 Fire Wall
10 Owl's Eye
5 Divine Protection
8 Blessing
8 Increase AGI
1 Vulture's Eye
6 Improve Concentration (for the Dex)

Analysis: Wao, this is messy. You start off with the basic mobbing Skill (Firewall) against Undeads, and also Lv.10 Heal to save your ass when you're low on HP, because you're soft and squishy. That or Heal Bomb if your Fire Bolt is too slow. >_>
Then everything that comes after are just there to let you buff yourself.

Ice/Lightning Mage/Aco Hybrid:
5 Cold Bolt
10 Frost Diver
10 Heal
5 Lightning Bolt
10 Thunder Storm
1 Ruwach (because it actually hurts)
10 Owl's Eye
5 Divine Protection
10 Blessing
10 Increase AGI
3 extra Skill Points

Analysis: Since Super Novice can't learn Jupiter Thunder, the best Skill to combo with Frost Diver you can have would be Lightning Bolt. Thunder Storm you can use to mob with, while Cold Bolt is there just because it's needed for FD. Sight is there to get enemies out from Hiding (I THINK Thunder Storm can take care of Cloaking?) and other Aco Skills are just there to buff yourself.

Full (read: mostly) Support Aco/Mage Anti-Undead Hybrid:
10 Heal
5 Divine Protection
10 Blessing
10 Increase AGI
1 Ruwach
2 Teleport
4 Warp Portal
1 Pneuma
5 Decrease AGI
5 Fire Bolt
5 Fire Ball
1 Sight
10 Fire Wall

Analysis: If I didn't count it wrong, you have all 69 Skill Points used up here for a basic Aco Build plus some Mage Fire Skills. See why I said "Anti-Undead"?

VERY Full Support Aco/Mage Hybrid
10 Heal
7 Napalm Beat
10 Soul Strike
5 Divine Protection
10 Blessing
10 Increase AGI
1 Ruwach
2 Teleport
4 Warp Portal
1 Pneuma
9 Safety Wall

Analysis: With this Build, the problem is that you really don't have ANY damaging moves other than Soul Strike, which doesn't even do too much damage in terms of PVP (unless you have an opponent who wears Ghostring armor). Safety Wall can only go up to Lv.9 simply you don't have enough Skill Points.

Notice how I didn't include Stat builds...... Because I suck with those. I kinda came up with these Skill builds in an hour or two so feel free to comment and fix. /ok /thx

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devils_child2
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PostPosted: 15 Apr 2006 05:45 PM Reply with quoteBack to top

zidanet129 wrote:
AGI Swordy/Thief Hybrid:
10 Double Attack
10 Sword Mastery
10 Improve Dodge
5 Magnum break
5 Provoke
5 Endure
1 Sight
13 extra Skill Points

Analysis: You're like a hybrid of Thief and Swordy, with Thief's Flee (actually, does Improve Dodge Lv.10 count as +30 or 40 Flee for Super Novie? Apparently it's 30 for first class and 40 for second class......) and Swordy's power with, well, swords. Or more like daggers. Good Emp Breaker and PVP build if you have the right stats to correspond to it. Sight is there to deal with those pesky Hiding and Cloaking enemies.


Those 13 skill points should be used to get as high as possible Improve Concentration for higher AGI, perhaps?

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AgentSmith
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PostPosted: 03 May 2006 09:24 PM Reply with quoteBack to top

Lvl 10 heal for super novices is a waste of skill points. You usually won't have more then 1.8k hp to heal up and each Lvl 10 heal takes 40+ Sp. Better off using a heal clip and using the remaining points for other skills.

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devils_child2
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PostPosted: 08 May 2006 10:38 AM Reply with quoteBack to top

What's super novice max job level?

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4zndragonboi604
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PostPosted: 08 May 2006 05:08 PM Reply with quoteBack to top

devils_child2 wrote:
What's super novice max job level?


99, I think.

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